Presenting - The Power Farm. This includes the wiki. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Hi there,. The door control switch controls all over bunker doors separately and can be toggled on or off at will, letting dupes have a walkable platform to be on for their mining. Thermo sensors for coolant is at 251 C for Hydrogen and 201 C for oxygen. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Rockets don't need protection from meteors. © Valve Corporation. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. Automation wires are cheap, make them out of tungsten or out of steel in space. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. 2) green open and red close. Войти Магазин. Bunker Doors: First we use a Not Gate to change the green signal to red. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Steel. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Each mechanized airlock eats 120 w (although in short bursts) for 2 tiles and those automation and conductive power wires will need repairs when meteors passed your bunker doors (i. Robominers then dig it away. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. it is indeed possible to always open bunker doors on time, for rockets landing. Last video I got done before holidays, next video will be monday. Oxygen Not Included. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. The amount of warning the system receives does not give enough time to open a set of Bunker Doors before the Rocket comes in for the landing, meaning that the Bunker Doors and probably the Gantries will be Broken. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Heat: how much heat the building produces or absorbs. That's exactly what bunker doors are for. I can think of 3 reasons why door were not opened: 1. Build the base out of bunker tiles. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Oxygen Not Included. I had continuous bunker doors in my last base. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The best resource I’ve found is the actual ingame overlay. Therefore, you need to reverse this signal for the door via a not gate. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. (But you can get by without it. The exhaust is super hot and can melt steel power and automation wires. Meteor Shower is a regular event that happens in the Space Biome. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. Storage Capacity: how much weight can be stored inside the building. Basic buildings only require the appropriate resources to be built. But now with Spaced Out dlc there is no such device no more. The two atmo sensors on the AND gate are used to open close the doors manually for what ever reason. There's a hint that the starter rocket should be command module + 5x research. OR gate. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. That feeds into the NOT gate, to retract the gantry. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. Automation overlay. Explore all the Oni element, building, plant, seed, critter, egg and food. Posted October 13, 2018. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Gantry) and Great Monument parts. Premium Powerups Explore Gaming. Precursor to construction of all other Rocket modules. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. #4. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. I pointed out the flaw in this reasoning earlier -. © Valve Corporation. Hello all, I'm using a basic door pump setup with a steam generator to generate power. But now with Spaced Out dlc there is no such device no more. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Battle-tested for 500 cycles. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. Hi. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The Peace Season output is just an. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. Bunker tiles obscure light, scanners do not. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. Not a fan of regolith crushers. It is activated when the rocket is ready to start by closing the water-clock trap door and starting the pump. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. Category: classification of the building. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. But it work VERY well. Oxygen Not Included. But from time to time it seems like the wiring that goes through the bunker doors connecting. When they open, one layer of regolith falls, but all others stay on top of the bunker doors. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Help with Space Scanner/Bunker Door setup. 2. The problem is, that after the doors are shut, the space sensors no. I've used this type of setup multiple times without issue before, and I do use multiple. You don't need 100% to be 100% safe from incoming things. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. The tiles will get damaged but not entirely removed. From my experience both the automation output signal from the capsule and the rocket scanner work fine. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. But now with Spaced Out dlc there is no such device no more. . I am watching one place and the doors start closing. So set an airlock sideways on a timer. Breached into surface for a first time yesterday. The tiles will get damaged but not entirely removed. But now with Spaced Out dlc there is no such device no more. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. Forums: Angpaur Jan 23, 2022 @ 1:20am. When you first start on space you have to deal with Telescopes and the game instantly gets. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. I've used this type of setup multiple times without issue before, and I do use multiple. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. 2. I am considering just spamming a line of them instead of bunker doors for my surface base area. Find relations between elements, information and attributes. Never had a bunker door open late. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. 3 cycles then first counter from left you set to 7 and middle one to 2. 3°) Cutting scanner array cost is. 1. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But the rocket will not try to land on an. But from time to time it seems like the wiring that goes through the bunker doors connecting. Oxygen Not Included. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Automation not gate from the scanner to the bunker doors to close them when there's a shower. Coins. When a door goes into the 'off' state, it will not. GUIDES NOT INCLUDED. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. Just remove the power station, or open the room. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. Joman Nov 23, 2018 @ 11:56am. Bunker doors, robo miners, regolith removal, space scanners, telescope. Battle-tested for 500 cycles. The bunker doors close during meteor strike. There will be two different plug types displayed, input and output. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. That was not evident from the video. When the signal is active, the bunker doors open and the gantry retracts. Power: how much power the building requires or produces. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. I have them running "inside" the doors, using lead. The scanner sends a green signal when it detects a meteor shower. 7 second and then to your second gantry. Hi. I have set my rocket up to be launch automatically once all its conditions are met. Category: classification of the building. Oxygen Not Included. And if it had melted the wires under would have melted too. Now I'm looking for permanent solution of my new space problems. You first need to protect the breach between underground and space, and then the telescope. Because of that, keeping it protected is trivial. 1. I've used this type of setup multiple times without issue before, and I do use multiple. If you build the bunker doors at the edge of space, you only need a 2 cell gap between the bunker doors and the mechanized airlocks. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. Provide power and oxygen to the telescope. Also picture a little guy regularly sending rocks into your barrel. Presenting - The Power Farm. If it's just being damaged, you solve that by retracting the gantry. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. Your done. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. g. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The Mechanized Airlock requires Power to open and close at the faster rate. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. . Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. There are 2 automation ports on the command capsule. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Size: width and height, in tile. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. #6. These doors are not connected to any power grid, only to an automation grid. But now with Spaced Out dlc there is no such device no more. allangod • 2 yr. I have the telescope, a solar panel, and the space scanner under my bunker doors. Thanks. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. And some notes on the automation: This automation is so complicated for something so simple. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. When you first start on space you have to deal with Telescopes and the game instantly gets. I've used this type of setup multiple times without issue before, and I do use multiple. Presenting - The Power Farm. But with spaced out, there are now slime meteors, ice meteors, oxylite meteors and others that make solid. The only things you need to power in this build are the Bunker Doors and the Space Scanners (at least 2). 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). But now with Spaced Out dlc there is no such device no more. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. But, you will have to keep the scanners clear. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Originally posted by Tregrenos: Ah. Built couple of scanners and telescope protected by bunker doors. They're linked to my bunker doors, which cover all the area of my asteroid. When it's inactive the bunker doors close and the gantry extends. Decor: affects a Duplicant's Stress and their opinion of their surroundings. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). Just a filter and a Not gate (bottom right with atmo sensor in middle). Input 1 will be straight from the filter. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. I need ideas for automated meteor mining. It will stop pretty much all meteors while still giving you a 30-50% sky access. But from time to time it seems like the wiring that goes through the bunker doors connecting. But now with Spaced Out dlc there is no such device no more. A platform from which rockets can be launched and on which they can land. Find relations between elements, information and attributes. It actually triggers at the same time as the rocket begins to land. Only Bunker Door, Bunker Tile, and Rockets will not take damage. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. Forums:. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. Big thanks for LT. I'm not sure what causes it. Didn't notice the automation wires could actually melt. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. I have this at 45, which is probably overkill but works. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Hi. But now with Spaced Out dlc there is no such device no more. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on. Do I need to use a stronger refined metal? I have plenty of steel. I wait 20 seconds until they are half closed. . A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Some pointers on getting started with ranching in Oxygen Not Included. Automatically links up to Rocket Ports built to either side of the platform. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. r/Oxygennotincluded. Practical methods to automate door pumps and bunker doors in ONI. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . That means you can keep two adjacent bunker doors cleared. r/Oxygennotincluded. The Peace Season output is used to open the bunker doors, yes. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. 2 seconds to close or open. Logga in Butik. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Robo-miners dig out the falling resources when the meteor shower is over. Posted October 25, 2018. After way to much clean up I can finally tackle the space biome at a reasonable speed. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. I move camera to another place and I would expect the bunker doors there. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. Not too thrilled by that. A Screenshot of Oxygen Not Included. But now with Spaced Out dlc there is no such device no more. As. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Hi. place drywall (1 layer tall) and let water (polluted for example) drip there. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. ignore the not gate on the upper right, that goes to something else. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. Price history Charts App info Packages 7 DLCs 1 Depots 7 Configuration Cloud saves Achievements. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. Find relations between elements, information and attributes. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. While building them, well your stairs will get damaged, disable autorepair and live with it. F. Learn how to obtain or transform a specific material. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. However, a break in meteor showers detected by the scanner array should also open bunker doors. 304. Well, maybe you want all of them to open while no asteroids are coming. I’m a simple man. The doors underneath are open 99. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. I've used this type of setup multiple times without issue before, and I do use multiple. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. We only use automation wiring when needed. The Mechanized Airlock requires Power to open and close at the faster rate. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. The not gate turns it into a red signal and the bunker doors close. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. For example if rocket travel time is 27. To know how long a bunker door takes to load you just have to manually time it. Power: how much power the building requires or produces. However, they will need to be repaired, so that will take up a lot of duplicant time and metal ores, so it's not really more cost-effective than bunker doors besides the initial outlay. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. Personally, I use a much simpler solution. On return, my bunker doors were broken. Can anyone tell me what to do to? I'm a bit lost with the automation still. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. Basic setup. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Rockets don't need protection from meteors. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. This is the biggest issue. This is used, for example, in liquid and gas "crushers". Personally, I use a much simpler solution. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. The double doors seem to actually delete regolith at a substantial rate. They deliver the material, but then don't build the wire. Category: classification of the building. Size: width and height, in tile. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Hi. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. But, you will have to keep the scanners clear. Meteors damage any building they pass through until they hit a solid tile. on the output. the bunker tiles overheat the telescope. Just build a lip so that diagonally. You then just have a timer that. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. . This is the most basic automaton for rocket i know. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Without Power, the opening and closing of the airlock. Building can be used by duplicants to transform elements, produce power or perform new tasks. G. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. but now i. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Hi. The basic idea is to. Power saving bunker door automation. 100 kg. You do lose the regolith of anything that falls into doors. g. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. But now with Spaced Out dlc there is no such device no more. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. . The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Hell they even open/close faster than bunker doors. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. Using algae in Terrariums or Deoxydizers makes for one of the best early. The large door/automation chunks in the middle and at the right are rocket launch paths and the. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. Alle rechten voorbehouden. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Battle-tested for 500 cycles. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners. Learn how to obtain or transform a specific material. The input goes directly to the bunker doors since they take the longest to open (if unpowered). may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. Nope.